
Give Square Enix credit -- in the month since Final Fantasy I hit the PSP, the company has fixed some of the original's problems in Final Fantasy II. Gone are the two-second load times when accessing the menu, for instance, and the infantile challenge has been amped way up. Story-mongers too should take note that the plotline in FF2 is much more interesting than the almost-translucent narrative of its predecessor, and the soundtrack is better as well.
If you're a diehard FF fan and higher production values and a superior fairy tale are all you need, then by all means, pick Final Fantasy II right up. After all, the reconstructed sequel beats last month's retro remake in just about every aesthetic category. If you're the type of player who puts a higher emphasis on more satisfying gameplay experiences, however, then FF2 definitely isn't the upgrade it appears to be.
Fascinating as the system may be, it's far too tedious to be enthralling. The only way to increase your health is to take shots over and over again, which forces you to absorb a million unnecessary hits so that you can build a character strong enough to combat later enemies. Moreover, the balance between magic and melee weapons is skewed so heavily towards spellcasters that it won't take long before you realize there's less incentive for powering strike attacks versus magic. In short, the customization feature is artificially robust -- as the best path is rather obvious.
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Posted: 26 Jul 2007