
Videogames based on the Olympics have almost always been a lackluster effort. With gameplay that typically hinges on mashing the same button or jiggling the same analog stick over and over, the experience sours quickly. Vancouver 2010 from Eurocom hopes to change that disappointing standard with events that are more skill and timing based. While the list of 14 events is undoubtedly short, the four that I recently got to test out on a press trip to Park City felt as though they were in fine form.
A big step in the right direction in terms of delivering an exhilarating Olympic videogame is the advent of the first-person viewpoint. By tapping circle (or B on Xbox 360) players instantly warp into the heads of their athletes. Here you'll find motion blur effects, wonderfully detailed lighting and an awesome sense of speed. You'll hear your athlete's breath hasten as the event goes on and you'll even be treated to a slightly altered view of the terrain since you'll be looking through goggles instead of a standard camera. When you first pick up Vancouver 2010 when it ships in January of next year, I'd advise you to instantly hop into the first-person view. It really is a cool way to play.
Ski Jumping was an entirely different beast thanks to the fact that there's really no steering to be done. To begin you have to tap X (A on Xbox 360) when the wind is in your favor which triggers your skier to stand, then tap X again when a meter reaches its fullest point to launch with the most power. From here you're racing down a massive hill and will need to hold X in order to fill a meter as closely to 100 percent as possible. The trick is, if you start filling the meter too soon or go past the 100 percent mark, your launch at the end of the hill won't be nearly as impressive. Once you're airborne you'll need to gently tap on the left and right triggers to balance your skier while still minding your height off the ground. A quick tap of the X button right before you slam back down to the earth ends your attempt. You're graded on every aspect of this little adventure and that will determine both your distance and style scores. In my experience the Ski Jump event was a great competition to have amongst friends, but I'm wondering how well it will hold up when playing by yourself.
I'm not going to come out and say that Vancouver 2010 is the savior for the disappointments of Olympic Games past, but it certainly feels as though it's headed in the right direction to correcting the wrongs from yesteryear. With a sharp visual style and the impressive first-person view that you can use in every event, fans of the winter sports should give this one a look. The one downside that Vancouver 2010 will need to overcome is the fairly paltry offering of only 14 events. Heck, the recently released Mario & Sonic at the Winter Olympics had a whopping 27.
Vancouver 2010 is scheduled to ship on Xbox 360 and PlayStation 3 in January 2010 to coincide with the Olympic Games.
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Posted: 22 Oct 2009