
Transformers: Revenge of the Fallen hits theaters nationwide today, and it's no surprise that the film has gotten a videogame adaptation. Or, should I say multiple videogame adaptations, as the Wii and PS2 versions of the game are nothing like their PlayStation 3, Xbox 360 and PC counterparts.
Now let me start off by saying that I haven't seen the film yet, though a number of folks in the office have, and after going over what happens in the game with them, it seems that this version of Revenge of the Fallen only very roughly follows the story of the movie. There are still the same "boss" Transformers that show up (like Devastator) and the story reaches roughly the same climax, though the in-between stuff seems like it's very much different. So, if you're looking for something that gives you the movie experience point-for-point on your console of choice, this won't do it for you. On a positive note, Shia Labeouf isn't in the game at all, save a couple sentences that he says at the end of the game (though you don't even see him), so there's that.
A big part of this is that it's incredibly repetitive. What basically happens is that you walk into an area, have to kill a handful of dudes to unlock a closed door, and then move on. While this is true in a number of games (even some very good ones), you don't see very much variety in the enemies, and the combat is so awkward and, at times, frustrating that you will very quickly get sick of fighting anything.
For the Wii version of the game, you move with the analog stick on the Nunchuck and use the Wii Remote to aim a reticule on the screen at what you want to shoot at. The camera is static, so you don't have to worry about manipulating it (for better or worse).
The control issues extend to the melee combat as well. Rather than tapping a button to fight, you need to hold down the C button and then waggle your Wii Remote either side-to-side or up and down. The problem is that you have to make sure your pointer clears both sides of the screen during these motions, which means small wiggles won't cut it - you need to wildly move your arm back and forth to make it register as an attack rather than simple aiming.
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Posted: 24 Jun 2009