
What specifically caught my eye about the world of San Andreas, though, is the fact that it's a true mini-society. The dynamic climate, for example, differs quite drastically from area to area. The San Francisco-inspired city of San Fierro, for example, is frequently cursed with a mixture of fog, rain, and overcast afternoons. Los Santos, on the other hand, is surrounded by a constant haze brought on by the area's terrible level of pollution, while Las Venturas is almost always sunny thanks to its arid climate. These weather patterns behave just as they do in real life too, which means climates change from time to time. DJs on the radio will even mention these weather breakups and inform players when they can expect to see alterations.
But there's more to recreating a mini-society than just simulating a bunch of weather patterns. Rival gangs, for example, are at constant war with one another -- so don't be surprised if you see members of the Orange Grove Families blasting away at rival Ballers while you drive through the city streets. Cops will stop and bust them for their crimes just as quickly as they'd bust you as well, making it easier to get away with robbing or killing if they've already got their hands full with somebody else. Additionally, people on the streets will make comments to CJ based on his appearance. If Carl's fat and out of shape, for instance, he'll be ridiculed. But if he's buff and well-dressed, on the other hand, the townspeople will recognize that too. Of course, this is just one example of how the world is alive, as you can also expect to see drug pushers making deals, citizens running for their lives from criminals, and normal everyday fender benders happening between AI drivers.
How Do U Want It? Naturally, it would only make sense to allow CJ to be just as alive as the world in which he lives; and that's exactly what Rockstar has enabled him to do. By far one of the most dramatic improvements that have been made since Vice City, the ability to customize CJ is more than just presentational -- it also has a direct effect on how you can play. Cycling, driving, holding your breath underwater, and riding motorcycles are all skills that can be improved upon by doing them more often. And the more you do them, the easier they become. What's so cool about this is that none of these skills have to be worked on in order for CJ to be successful; your own ability with the dual shock and some determination is really all you need. For those of us that enjoy role-playing-type games, however, it's a great incentive to try things we normally wouldn't.
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Posted: 18 Nov 2005