World of WarCraft The Burning Crusade [PC]

Overall Score

4.5 stars - Click for rating criteria
Pros:
Strong portfolio of additions
Cons:
Inevitable launch overcrowding; Ugly Draeni
  • Graphics 4 stars - Click for rating criteria
  • Sound 4 stars - Click for rating criteria
  • Gameplay 5 stars - Click for rating criteria
  • Story 4 stars - Click for rating criteria
  • Interface 5 stars - Click for rating criteria
  • Multiplayer 5 stars - Click for rating criteria

The first expansion for Blizzard's uber-selling online RPG launches. Here's our day one review.

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By: Mike Smith


World of Warcraft: Burning Crusade Midnight Launch

Logged into World of Warcraft lately? Yeah, you and 7,999,999 other people around the world. Very soon, you'll notice Azeroth suddenly filling with female Blood Elf paladins and male Draeni shamans, while all the level 60 characters suddenly discover lots of new and exciting things to do. That is, if you can log in at all. Yup, the Burning Crusade is upon us, and we have the skinny.

First up, Burning Crusade tackles three problems that have faced Warcraft's character range ever since its launch. Specifically, the Horde can't play paladins, the Alliance can't play shamans, and all the Horde races are an ugly bunch (which is, admittedly, aligned with the faction's nature). Now the full set of character classes is open to both Horde and Alliance players, plus, perhaps more importantly for Alliance-skewed PvP servers, the Horde has a race with cute-looking female models.

Meanwhile, the Alliance has a race with ugly blue blobby models. It's tough to get too excited about the Draeni just because of that, although their racial abilities -- a heal, a couple of passive party bonuses, and a bonus to the new trade skill Jewelcrafting -- are decent. The Draeni city, Exodar, is constructed from the wreck of a giant dimension-jumping spacecraft, even. Best of all, their dance animation is inspired by the great Daler Mehndi.

Sure, these pseudo-sci-fi lands of the Draeni are appealing, in a sterile sort of way. We're wondering what a race that can build spaceships is doing poncing about in fields waving swords, but that's another story -- and there's probably some hackneyed Warcraft lore explanation for it all. No, the Blood Elf lands are the place to be, with their second stopping zone, Ghostlands, being the best looking WOW zone so far.

Besides, Blood Elves get to ride on chocobos. Chocobos, man! Sure, the game calls them something else, but we don't care. That's reason enough to play a Blood Elf right there, as if the lithe models and appealing magic-focused racial abilities weren't enough.

Jewelcrafting, the new trade skill added by Burning Crusade, promises to add more customizability to your kit. Experienced jewelcrafters can make rings and necklaces, but most of the appeal comes from their ability to prepare gems for insertion in special "socketed" armor and weapons. Diablo II player will recognize this idea, of course.

Is it worth giving up an existing profession for it? You'll need a lot of materials to level jewelcrafting up, and they'll command high prices in the early days of the expansion as everyone and their dog tries it out. All this supply will also mean you'll have a hard time selling goods you create. It's quite the money sink, but it's certainly worth checking out if you're creating a new character.

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Posted: 16 Jan 2007

World of WarCraft The Burning Crusade
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