“Can a developer with such an impeccable track record for thrilling, ground-breaking shooters pull off yet another? Fear not; F.E.A.R. delivers.”
Vivendi will soon offer F.E.A.R.'s multiplayer modes free of charge.
8 Aug 2006
Monolith gives the skinny on enemy A.I.
23 Mar 2006
Monolith's Jeff Orkin pulls the veil back and shows how F.E.A.R.'s AI really worked.
23 Mar 2006
Well, not so much that you can't pick up the game.
17 Oct 2005
Learn some F.E.A.R. history in this exclusive live-action prequel video series.
4 Oct 2005
All treats, no tricks -- get a rundown of the best games for Halloween.
23 Oct 2006
Vivendi will soon offer F.E.A.R.'s multiplayer modes free of charge.
8 Aug 2006
Monolith gives the skinny on enemy A.I.
23 Mar 2006
Monolith's Jeff Orkin pulls the veil back and shows how F.E.A.R.'s AI really worked.
23 Mar 2006
This patch upgrades the game from v1.00 or v1.01, and includes the new map Asylum, some minor localization fixes, and prepares the game for upcoming SDK tools.
7 Nov 2005 | Type: Patch | From: Vivendi Universal | 116.4 MB