When it comes to the Guitar Hero franchise, Slash, who's in Activision's Guitar Hero III: Legends of Rock as a boss character, said knowing how to play a guitar in real life actually makes the game more challenging. The former Guns 'N' Roses guitarist and current Velvet Revolver band member had just beaten Guitar Hero II when he got a call from his management company asking if he'd be interested in working on the game. The rock legend decided to jump into his first video game, even enduring a motion-capture session and writing and performing some original music for the third entry in the best-selling music-rhythm franchise. In this exclusive interview, Slash, who's extremely polite and well-spoken, riffs on his favorite game, the influence this franchise could have on aspiring musicians, and why the arcade was the perfect place to ditch school.

Slash at a Velvet Revolver after party at Jet Nightclub.
I'm not a huge gaming guy. I'm a huge animation fan and I love where technology is going with videogames. I've never had the time to sit and hang out playing shoot em' up games. I was a huge Defender, Galaxian and Space Invaders fan back in the day. When I first saw the Guitar Hero game, it's an area where obviously I'm a huge fan. They have an amazing play list. The music they select is great. And then you have a guitar and you're playing along--it's right up my alley. The first time I played it I was hooked from that moment on, probably like everybody else. And it's a very challenging game and it's a subject matter that I can relate to. I'm not the type of person who finds shooting at people entertaining. But doing something that's music-related is entertaining.
I think in the beginning it was something to do other than school. The arcade closest to school was where everyone ditched and hung out. Asteroids, Defender and Galaxian were my games at the time. I never got into Donkey Kong or Millipede or Missile Command. There's something about the hands-on direction shifting that you had with Defender and Asteroids that was cool. And Galaxian was just a game that I was really good at.
I'm not the type of person who finds shooting at people entertaining. But doing something that's music-related is entertaining.
I got a phone call from my people asking if I'd be interested in being involved in the new game. At that time, I had just finished Guitar Hero II. I was an avid fan and over-the-top about it. I went to meet with Activision's people. At the same time, Activision was having some thoughts about having a rock star in the new game. Somehow, they came up with me and thought maybe I'd be a good idea. Everybody was having the same idea at the same time. They were really apprehensive and didn't know what to expect. They thought I was maybe a prima donna/rock star/pop star/diva/guitar player or something. They weren't keen on working with that kind of personality. I gave them some of my ideas and they gave me their ideas and we were on the same page.

Velvet Revolver surprise concert at the Whisky A Go Go.
One of the ideas that I had, which they already had covered, was to use original masters instead of re-recording the songs. It's something they already wanted to do but licensing had been a challenge. The other idea that I was adamant about was having the guitar controller be a Les Paul. And that happened. Basically, everything I had thought of they had thought of already. We were on the same wavelength. I had a lot of ideas of how I'd be portrayed in the game. When it came to the artwork they sent me samples. They had the idea of the boss battle of me playing against the player. That was cool. It was a good marriage.